PlayMaker
A no-code 2D-to-3D game engine, built to rival Roblox
The largest project in this catalog: a complete game development engine where you never write code. Physics, destruction, lighting and fluid simulation are all authored visually, and projects scale from 2D up to full 3D on the same platform. Everything is produced in-house through built-in workshops, so a creator never has to leave for third-party software: no Blender, no Photoshop, no external asset pipeline.
The hard parts
- A real engine, not a tutorial sandbox: physics, destruction, dynamic lighting and fluid simulation, all driven through no-code authoring
- 2D and 3D on one platform, so a project can grow in scope without being rebuilt somewhere else
- In-house workshops for assets, logic and scenes. The entire creation pipeline lives inside the product, which is the actual moat
- Two 3D engines integrated behind one editor, Three.js and Babylon.js, rather than betting the platform on a single renderer
- Tutorial → Sandbox → Publish → Share, so a complete beginner ends their first session with something playable and shareable by link
- Clerk-backed auth with S3 asset storage over presigned upload URLs
- QA run as a written bug report, every issue tracked with root cause, fix and verification status